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Prog5: Jumping Cylinder using Three.js
Ruiyang Liu, Rliu60@ucsc.edu
Project Overview
In this programing assignment, user can control the Cylinder and make it to jump from
one platform to the next platform.
User Guide
Jump Control:
- Pressing the space bar to charge the Cylinder, the longer you hold space bar, farther it can jump.
- If the cylinder land on the next platform, you can keep jumping. Otherwise, try again.
- Each time you successfully landed, you gain one point. Press "s" to show the current score.
- The distance between platforms will keep increasing.
- You can select whether the static landing platform or moving platform by checking the box above the canvas.
Camera Control:
- Using mouse to control the camera.
- Hint: Using console to check how long you have pressed the space bar.
Example output
1)Default view, static platform
2)After 5 success landings.
3)Different camera angle